How to implement a sound/decibel meter like in Splinter Cell Chaos Theory?
I would like the meter on the Player HUD to record the loudest decibel within a twenty foot radius, I want it to be dynamic, so if someone fires a gun next to the player, the meter will reach 100%.
Here is a video for reference.
You'll notice the sound meter changing when the player begins the zip line.
asked Apr 24 '17 at 10:06 PM in Using UE4
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