Mesh Distance Field on large scene
Hello! I'm having some pretty bad issues with DFAO. I'm working with a VERY big scene (skylight and directional both on movable) and I have those weird results:
While in the visualizer, meshes far away from the camera will disappear and those a bit closer will be like semi-opaque. There are also those weird patches that come and go depending on where I'm in the World. Some help or info would be super appreciated, thanks!
asked Apr 25 '17 at 02:34 AM in Rendering
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