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Mesh Distance Field on large scene

Hello! I'm having some pretty bad issues with DFAO. I'm working with a VERY big scene (skylight and directional both on movable) and I have those weird results:alt textalt textalt text

While in the visualizer, meshes far away from the camera will disappear and those a bit closer will be like semi-opaque. There are also those weird patches that come and go depending on where I'm in the World. Some help or info would be super appreciated, thanks!

Product Version: UE 4.12
dfao lit.jpg (387.9 kB)
dfao viz.jpg (132.4 kB)
dfao ao.jpg (220.4 kB)
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asked Apr 25 '17 at 02:34 AM in Rendering

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