Blueprint C++ node always has error when restarting project
I'm using a C++ utilities class with a bunch of static methods. There are a couple methods which, when called from BP, work fine except when restarting the project. In those cases they turn into "errors" and UE says it can't find the function for those methods.
I can touch the C++ code (wihtout making changes, just update the time stamp), recompile the C++ file, and the error goes away: but I have to do this every time I start up the project! I've tried cleaning the directory with the editor closed, doing a full rebuild ,etc , but it seems to always show up as an error when I restart and requires me to rebuild the file without making any changes.
Any one else seen this? What is the method to completely refresh the built DLLs etc?
asked Apr 25 '17 at 06:08 AM in C++ Programming
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