is it harder to render textures or meshes?

Im currently working on a simple cartoon game for fun and was wondering if its easier on the engine to have multiple textures and low poly models or to have a more polys per model but have only 1 texture map?

Thanks in advance,
Danny.

Since it is a “simple cartoon” game, there should be too much going on at any one time, from my experience the engine only starts to lag if you have around 5000 actors on the screen at any one time, but in terms of textures and polys specifically, naturally having less will improve performance, however the engine should easily be able to run the sort of game you are talking about. Hope this helps :slight_smile: