Hello!
I just wanted to try packaging the shooter game example with the version of UE4.15.
All of the other projects that I have are builded just fine. I do not have MODO plugin.
I tried these steps, but didn’t help:
Fix the redirectors (right click
contents → Fix redirections)There is a warning about a Class none,
that may be related to the
redirections.Disable most plug-ins
Sometimes it’s been reported that
Blueprints can fail compiling if they
have underscore in their files (I have
not had that issue personally)Delete Binaries/Saved/Intermediate.
RelaunchTry Cook.
Here is the error message:
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000002 seconds (found 0 objects)
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/UE4Projects/ShooterGame/ShooterGame.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/UE4Projects/ShooterGame/ShooterGame.uproject -cook -stage -archive -archivedirectory=C:/UE4Projects/Builded -package -clientconfig=
Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\UE4Projects\ShooterGame\ShooterGame.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe ShooterGame Win64 Development -Project=C:\UE4Projects\ShooterGame\ShooterGame.uproject C:\UE4Projects\ShooterGame\ShooterGame.uproject -remoteini="C:\UE4Projects\ShooterGame" -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 6,0512605s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe ShooterGame Win64 Development -Project=C:\UE4Projects\ShooterGame\ShooterGame.uproject C:\UE4Projects\ShooterGame\ShooterGame.uproject -remoteini="C:\UE4Projects\ShooterGame" -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 1 actions (2 in parallel)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [1/1] Link ShooterGame.exe
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: LINK : fatal error LNK1181: cannot open input file 'zlibstatic.lib'
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\UE4Projects\ShooterGame\Binaries\Win64\ShooterGame.exe
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 6,64 seconds (Local executor: 0,00 seconds)
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 7,0988923s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe ShooterGame Win64 Development -Project=C:\UE4Projects\ShooterGame\ShooterGame.uproject C:\UE4Proj
ects\ShooterGame\ShooterGame.uproject -remoteini="C:\UE4Projects\ShooterGame" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.04.25-16.18.36.txt'
UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Diction
ary`2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumbe
rOverride, Dictionary`2 InTargetToManifest)
UATHelper: Packaging (Windows (64-bit)): a következő helyen: Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
UATHelper: Packaging (Windows (64-bit)): a következő helyen: BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): a következő helyen: BuildCookRun.ExecuteBuild()
UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): a következő helyen: AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error