sequencer with collision triggers

hi,
I’m doing a simple architectural animation, rotating/sliding doors, switching lights etc.
In real time play, I can do all these actions via collision triggers in blueprints (oncomponentbeginoverlap/endoverlap)

my question is, how to do same actions in sequencer with collision triggers?(because they are already setup!

I simply attached a capsule trigger to a cinecameraactor and added that camera in sequencer which didnt work.
Lets say, when the camera(with capsule trigger) gets into the collisionbox, I’ll have the camera stayin position for a couple seconds for the door to open and walk into the hall…
is it possible, or do i have to rotate, slide, switch tons of things manually?
thanks