Only Shipping - Blueprint - iOS - Crash

When i build a Blueprint project for shipping the game crash, sometimes after 1-2 seconds after load the Menu, in the rest it’s crashing just after load Menu.

  • In Developement Build it’s not crashing, it’s working well .
  • For Shipping and Developement Build i use ARM64 and ARMv7 , Generate Xcode Project , Open GLES2 .
  • Also if i select Distribution , the same, game crash!

I can simply use Developement build for distribution (resign the game) but have with 80mb more :frowning:

  • Why shipping not working ?

Hey AnaroGames,

Unfortunately, without logs or callstack, I’m limited as far as what action I can take regarding this.

Could you please enable logging in shipping builds and then provide the logs from the Saved->Logs folder after the crash occurs?

Also, if you upgrade a copy of the project to 4.16 Preview 1 that was just released and package it for shipping, do you experience the same issue?

  • I have Gamesparks inside my game, so if i update to 4.16 preview 1 my project, i need also Gamespark to update.

  • I doesnt have any crash logs from Xcode or Testflight , just app close.

  • Developement - Work

  • Shipping - Crash

  • Shipping-Distribution - Crash

  • What do you mean by " please enable logging in shipping builds"

If you’re working with a third-party plugin, unfortunately we are unable to provide support. If you are able to reproduce the same crash without the use of Gamesparks, please leave a comment to reopen this thread. However, at this time we are unable to take any further action on this.

I recommend getting in touch with the creators of Gamesparks in order to get support with your issue.

If it is deemed that it is an issue with the Unreal Engine, then feel free to reopen the thread with a comment and we can continue to investigate.

Have a great day

I remove GameSparks plugin and the game works fine!
Thanks