C++/Editor. How to enable reimport for custom asset with UFactory?
I created a custom asset and I can import it using my own UFactory. Importing the file works fine, it creates the asset and everything is working just fine. However, I can't figure out how to enable the reimport functionality.
Things I have done so far:
The Handler gets registered in the Editor.cpp file (in
When I right-click the asset, the reimport menu settings don't show up. I went through a few factories and their asset types and copied over pretty much everything that looked like it had anything to do with the reimport, but I still don't get the thing to run. I am trying to track down why my Reimport functions aren't being called, but no success so far.
Any help would be appreciated.
I just found that the import thing shows up in the actual asset editor and reimporting works fine.
when I right-click the asset, the import doesn't show up, though.
Okay, I tracked the issue down. I had to implement my own
answered Apr 26 '17 at 07:22 PM
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