How to make one character able to overlap a mesh but the other one can't?

how do i get it so one character/controller ID is able to overlap a static mesh but the other one cant?

the bit of script was my attempt at making it work

Hey kamkazi012,

What I would do is give your characters an ID variable on their pawn and check against that.

To check against the ID see below:

I don’t know what context you are using this for, if it is multiplayer you would of course need to set that ID for each person to join, otherwise the solution I’ve shown above should be easy enough to work with (leave everything as a default of 0 and just make it 1 for that player).

If it does need to be the actually controller ID let us know so we can look into it.