Rotate a non persitent actor to a non persistent actor
I am spawning a non persistent actor at the Hit location of an LineTraceByChannel -> True -> Spawn another non persistent Actor Outside the map.
I cant make the Actor Outside the map face my actor that is spawned at the line trace hit.
hopefully one of you guys know how I could handle that
asked Apr 25 '17 at 10:19 PM in Blueprint Scripting
I'm not sure what you mean by "Outside the map" but have you tried "find look at rotation"?
answered Apr 26 '17 at 04:37 PM
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