Could any one tell something useful about this crash report?

Log file open, 04/25/17 14:36:42
LogInit:Display: Running engine for game: Central2
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-419838954) SRandInit(-419838954).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.072094
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.15-CL-3348071
LogInit: Engine Version: 4.15.1-3348071+++UE4+Release-4.15
LogInit: Compatible Engine Version: 4.15.0-3299760+++UE4+Release-4.15
LogInit: Net CL: 3299760
LogDevObjectVersion: Number of dev versions registered: 14
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogInit: Compiled (64-bit): Mar 15 2017 16:52:47
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.15
LogInit: Command line: -d3ddebug
LogInit: Base directory: E:/Unreal/UE_4.15/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2017.04.25-21.36.43:618][ 0]LogInit: Selected Device Profile: [Windows]
[2017.04.25-21.36.43:618][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2017.04.25-21.36.43:627][ 0]LogInit: Computer: user-DT
[2017.04.25-21.36.43:627][ 0]LogInit: User: user
[2017.04.25-21.36.43:627][ 0]LogInit: CPU Page size=65536, Cores=4
[2017.04.25-21.36.43:627][ 0]LogInit: High frequency timer resolution =3.507503 MHz
[2017.04.25-21.36.43:628][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx)
[2017.04.25-21.36.43:628][ 0]LogMemory: Platform Memory Stats for Windows
[2017.04.25-21.36.43:628][ 0]LogMemory: Process Physical Memory: 265.86 MB used, 265.86 MB peak
[2017.04.25-21.36.43:628][ 0]LogMemory: Process Virtual Memory: 275.88 MB used, 275.88 MB peak
[2017.04.25-21.36.43:628][ 0]LogMemory: Physical Memory: 5419.49 MB used, 27254.38 MB free, 32673.86 MB total
[2017.04.25-21.36.43:628][ 0]LogMemory: Virtual Memory: 658.12 MB used, 27254.38 MB free, 134217728.00 MB total
[2017.04.25-21.36.43:679][ 0]LogTextLocalizationManager: No specific translations for (‘en-US’) exist, so (‘en’) translations will be used.
[2017.04.25-21.36.44:183][ 0]LogD3D11RHI: D3D11 adapters:
[2017.04.25-21.36.44:213][ 0]LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 960’ (Feature Level 11_0)
[2017.04.25-21.36.44:213][ 0]LogD3D11RHI: 1969/0/16336 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
[2017.04.25-21.36.44:215][ 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2017.04.25-21.36.44:215][ 0]LogD3D11RHI: 0/0/16336 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2017.04.25-21.36.44:215][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2017.04.25-21.36.44:220][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2017.04.25-21.36.44:220][ 0]LogD3D11RHI: InitD3DDevice: -D3DDebug = on
[2017.04.25-21.36.44:220][ 0]LogD3D11RHI: GPU DeviceId: 0x1401 (for the marketing name, search the web for “GPU Device Id”)
[2017.04.25-21.36.44:220][ 0]LogWindows: EnumDisplayDevices:
[2017.04.25-21.36.44:220][ 0]LogWindows: 0. ‘NVIDIA GeForce GTX 960’ (P:1 D:1)
[2017.04.25-21.36.44:220][ 0]LogWindows: 1. ‘NVIDIA GeForce GTX 960’ (P:0 D:1)
[2017.04.25-21.36.44:221][ 0]LogWindows: 2. ‘NVIDIA GeForce GTX 960’ (P:0 D:0)
[2017.04.25-21.36.44:221][ 0]LogWindows: 3. ‘NVIDIA GeForce GTX 960’ (P:0 D:0)
[2017.04.25-21.36.44:221][ 0]LogWindows: DebugString: FoundDriverCount:4
[2017.04.25-21.36.44:221][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 960
[2017.04.25-21.36.44:221][ 0]LogD3D11RHI: Driver Version: 361.91 (internal:10.18.13.6191, unified:361.91)
[2017.04.25-21.36.44:221][ 0]LogD3D11RHI: Driver Date: 2-8-2016
[2017.04.25-21.36.44:221][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2017.04.25-21.36.44:234][ 0]LogD3D11RHI: NvAPI_D3D_GetCurrentSLIState failed: 0xfffffff7
[2017.04.25-21.36.44:234][ 0]LogD3D11RHI: Async texture creation enabled
[2017.04.25-21.36.44:235][ 0]LogRHI:Display: Setting GPU Capture Options: 1
[2017.04.25-21.36.44:235][ 0]LogRHI:Display: Toggling draw events: 1
[2017.04.25-21.36.44:235][ 0]LogRHI:Display: Toggling showmaterialdrawevents: 1
[2017.04.25-21.36.44:251][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2017.04.25-21.36.44:253][ 0]LogShaderCompilers: Guid format shader working directory is 28 characters bigger than the processId version (…/…/…/…/Central2/Intermediate/Shaders/WorkingDirectory/564/).
[2017.04.25-21.36.44:253][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/user/AppData/Local/Temp/UnrealShaderWorkingDir/6FE365B6496BB5E34D82D2BEB80F5C13/’.
[2017.04.25-21.36.44:253][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2017.04.25-21.36.45:091][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2017.04.25-21.36.45:129][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform
[2017.04.25-21.36.45:169][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
[2017.04.25-21.36.45:207][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform
[2017.04.25-21.36.45:251][ 0]LogTemp:Display: Loaded TP MacTargetPlatform
[2017.04.25-21.36.45:290][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2017.04.25-21.36.45:329][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2017.04.25-21.36.45:369][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2017.04.25-21.36.45:399][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2017.04.25-21.36.45:437][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2017.04.25-21.36.45:475][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2017.04.25-21.36.45:513][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2017.04.25-21.36.45:552][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2017.04.25-21.36.45:590][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2017.04.25-21.36.45:628][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2017.04.25-21.36.45:707][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
[2017.04.25-21.36.45:707][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2017.04.25-21.36.45:731][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2017.04.25-21.36.45:807][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2017.04.25-21.36.45:833][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
[2017.04.25-21.36.45:872][ 0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform

Can you upload the .txt file that is generated from the crash log instead of pasting it?

Also, if you post your EpicID / MachineID, we can look up the crash.