Scan Like Mass Effect Andromeda

Hello !

Everything is in the title, I would like to reproduce the effect of the scan of Mass Effect Andromeda.

I have no idea how to make visible a particular mesh. Can someone help me or has an idea ?

Sorry for my english, it’s not my native language.

You need to use Occlusion by using a post proccess material for this there is a tuttorial: UE4 Tutorial 101 — Occlusion Outlines - YouTube

Thank you MK Studio for your answer!

  • See hidden meshs: OK !

I’m working on a VR game and I would like to see the hidden meshs only through a plan for example like on the video of Mass Effect. Is this possible?

You can just set a post process volume volumewhere you need it to been enable like a triger box