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Sequencer: Camera rotating all by itself


So I'm using Sequencer and trying to get an establishing shot by using the Camera Rig Crane.

I dropped in a Cine Camera Actor into my scene. I child'ed it to the Crane so when the crane moves, my camera will follow.

The only thing I'm wanting to do is make my crane go up and my camera to rotate down by a few degrees. I'm also keying in focus points throughout the ascent of the camera.

However, when I do this, for whatever reason, my camera slightly rotates in all three directions. Even if I 0 out all of the rotation numbers, the camera is still rotated weirdly. The crane even has it's rotation 0'd out.

Am I doing something wrong? Surely this is a bug?

Product Version: UE 4.13
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asked Apr 25 '17 at 11:49 PM in Bug Reports

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avatar image 13lankmind Apr 26 '17 at 12:28 AM

I can especially see the camera rotating when I switch from the start of my shot to the end of my shot. It continuously rotates each time.

avatar image Matt.Williams May 11 '17 at 10:05 PM


Can you show me your setup? Perhaps send along an example project.

-Matt W.

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We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.

-Matt W.

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answered Jun 16 '17 at 07:23 PM

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