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AI walks on the navmesh but higher than the ground

Hi everyone, I create an AI character and make it walk to a random place, but I found that it actually walking on the navmesh not on the ground. When I preview , it seems walking in the air. Is there any solution to solve this ? I have searched for a while without answers. Hope for ur answers. Thanks. Here is the pic. alt text

Product Version: UE 4.15
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ai.png (163.7 kB)
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asked Apr 26 '17 at 02:13 AM in Blueprint Scripting

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AntonyChan
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avatar image AntonyChan Apr 26 '17 at 02:30 AM

Is there any solution ? Hope for help

avatar image Denis Lambert Apr 26 '17 at 02:34 AM

Open his Blueprint and drag him down. To be sure his egal or less then his capsule collision

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ai.png (371.7 kB)
avatar image AntonyChan Apr 26 '17 at 02:59 AM

It works. Thank you so much!

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You're welcome. Don't forget to change the resolved status for your question. :)

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answered Apr 26 '17 at 03:27 AM

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Denis Lambert
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