AI walks on the navmesh but higher than the ground
Hi everyone, I create an AI character and make it walk to a random place, but I found that it actually walking on the navmesh not on the ground. When I preview , it seems walking in the air. Is there any solution to solve this ? I have searched for a while without answers. Hope for ur answers. Thanks. Here is the pic.
asked Apr 26 '17 at 02:13 AM in Blueprint Scripting
You're welcome. Don't forget to change the resolved status for your question. :)
answered Apr 26 '17 at 03:27 AM
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