AI walks on the navmesh but higher than the ground

Open his Blueprint and drag him down. To be sure his egal or less then his capsule collision

Hi everyone,
I create an AI character and make it walk to a random place, but I found that it actually walking on the navmesh not on the ground. When I preview , it seems walking in the air.
Is there any solution to solve this ? I have searched for a while without answers.
Hope for ur answers.
Thanks.
Here is the pic.

135548-ai.png

Is there any solution ?
Hope for help

It works.
Thank you so much!

You’re welcome. Don’t forget to change the resolved status for your question. :slight_smile: