I’m folloing Post Process Materials in Unreal Engine | Unreal Engine 5.2 Documentation but there’s error unless i change SceneTexture:SceneColor to PostProcessInput0
The code error is
Error [SM5] (Node SceneTexture) SceneColor lookups are only available when MaterialDomain = Surface. PostProcessMaterials should use the SceneTexture PostProcessInput0.
so cant we use SceneTexture:SceneColor anymore instead of PostProcessInput0 because UE updated or changed something?