Help with aimpose looking demented
so i have a aim pose thats lets me move into different stances but when i blend it with idle it goes all weird does anyone know why this is i am using the basic anim bp from the ue4 docs
asked Apr 26 '17 at 05:21 AM in Blueprint Scripting
It could have to do with the additive settings on the pose/animation asset.
Try changing the additive anim type to either local or mesh space and also make sure the "Base Pose Type" is references an idle base pose/animation asset.
answered Apr 26 '17 at 06:20 AM
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