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Help with aimpose looking demented

so i have a aim pose thats lets me move into different stances but when i blend it with idle it goes all weird does anyone know why this is i am using the basic anim bp from the ue4 docs

Product Version: UE 4.15
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asked Apr 26 '17 at 05:21 AM in Blueprint Scripting

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It could have to do with the additive settings on the pose/animation asset.

Try changing the additive anim type to either local or mesh space and also make sure the "Base Pose Type" is references an idle base pose/animation asset.

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answered Apr 26 '17 at 06:20 AM

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