x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

I would like to have some advise about Game Development

Should i put color and texture in objects since 3ds Max (i'm using 3ds max) or just handle in unreal engine? Are there differences between put colors and textures in 3ds max and unreal engine ? Why most of game developer are using texture instead of create some objects for example we can create brick wall in 3ds max or in any program 3D instead of using brick wall texture?

Product Version: UE 4.15
Tags:
more ▼

asked Apr 26 '17 at 08:31 AM in Using UE4

avatar image

paeillicit
71 4 9 11

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

If you would specify your question a bit I could probably give some resonable hints, but from what I can guess you are asking about its how to handle texture and mesh pieces - if so Id either separate them, if you are going to have allot of small tiling textures, like materials, and if your textures are more custom, (like character textures, or other custom hand painted stuff), I would want to keep them in the same folder, since they cant be used on other meshes anyway.

// hope that helped.

more ▼

answered Jun 12 '17 at 10:47 AM

avatar image

Kipplinger
376 12 5 17

avatar image paeillicit Jun 12 '17 at 10:54 AM

Sorry about that,what i mean is should i handle color,texture UV map every detail first in 3ds max before import to UE or UE has a tools to handle all of it?

avatar image Kipplinger Jun 12 '17 at 11:38 AM

Make the mesh, uv it and texture it outside of ue4. Asigning said textures to meshes need to be made in engine.

Minor things can be edited in engine, and by minor I mean texture resolution or compression, maybe color is some cases etc - but the base texture/mesh needs to be done for that to be possible.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question