I would like to have some advise about Game Development
Should i put color and texture in objects since 3ds Max (i'm using 3ds max) or just handle in unreal engine? Are there differences between put colors and textures in 3ds max and unreal engine ? Why most of game developer are using texture instead of create some objects for example we can create brick wall in 3ds max or in any program 3D instead of using brick wall texture?
asked Apr 26 '17 at 08:31 AM in Using UE4
If you would specify your question a bit I could probably give some resonable hints, but from what I can guess you are asking about its how to handle texture and mesh pieces - if so Id either separate them, if you are going to have allot of small tiling textures, like materials, and if your textures are more custom, (like character textures, or other custom hand painted stuff), I would want to keep them in the same folder, since they cant be used on other meshes anyway.
// hope that helped.
answered Jun 12 '17 at 10:47 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here