42EspoiR
(42EspoiR)
1
Hi,
Since 4.15 we can use the function:
void FMeshUtilities::ConvertActorMeshesToStaticMesh(const TArray<AActor*> InActors)
from UE4.15\Engine\Source\Developer\MeshUtilities\Private\MeshUtilities.cpp
This function is callable from UI Editor. I would like to use it in play, in a special map call only in editor to generate the miniature of my actors.
I didn’t succeed to include the file MeshUtilities.cpp and cannot call the function from my project.
Thx for the help
42EspoiR
(42EspoiR)
2
My goal is to use the function “ConvertActorsToStaticMesh” which can be found in UiAction list in a script.
- Call the function
void FMeshUtilities::ConvertActorMeshesToStaticMesh(const TArray<AActor*> InActors)
- Save the NewStaticMesh in an asset at a speficied location in my project folder
Is that possible ?
42EspoiR
(42EspoiR)
3
Solved:
#include "MeshUtilities.h"
void Func()
{
IMeshUtilities& MeshUtilities = FModuleManager::Get().LoadModuleChecked<IMeshUtilities>("MeshUtilities");
}