So I have this strange error with the indirect lighting cache only applying if I use r.Cache.DrawLightingSamples 1
before running.
I’m running with mostly static lighting, most of the black materials are metal but there is a reflection sphere there.
Also running Epic preset.
Here are some screenshots of the bug in my scene.
In editor:
PIE normally; everything is black
**PIE after running **r.Cache.DrawLightingSamples 1