Can I do a rollback to save logs

Kind time of the day, tell me please, I accidentally painted your project, you can turn it off like that by saving logs?
PS painted in this way, the engine slammed it, I closed it through the dispatcher. After the application is opened again, a window pops up with a suggestion to apply not saving changes I accepted them and now I crash when opening a project

Hey K.A.D,

I am having a difficult time understanding what you are asking/reporting. If you want though, you might want to try deleting your Saved and Intermediate folders from your project to see if that fixes the crash.

Otherwise, I will need a was to reproduce this issue on my end in order to gain clarity and understand your issue.

Thanks,

Sorry for my bad English writing with the help of an interpreter. I need to make a backup from auto saved files. Which are either the “project name \ Saved \ Backup” or the “project name \ Saved \ Autosaves”. And I do not know how to do it. For what I wrote above just can not really be done.

  1. Move the uasset and umap files from the autosave folder into the content folder
  2. Now you should see the stuff in the content browser
  3. Go to open map - choose the map in the content folder

Hopefully that works.

And you can tell in more detail. Which files should I transfer? “Move the uasset and umap files from the autosave folder into the content folder.” And then what was transferred and the project is not for puskaetsya crash.

There should be Auto-saved .UMAP files in your Autosaves > Temp folder as well as a number of .uassets in your Autosaves > Game folder.

You need to copy whatever files you believe will return you to the correct unbroken state of your project into your Content folder. That should be the extent of the issue.

The crash you are presenting seems to be related to a change made to blueprints. You wouldn’t happen to be using any enums in your blueprints?

Thank you,