[Android] New AudioMixerAndroid in 4.17p1 results in crackling audio
EDIT: Just tested my project with 4.17P1 and the new audio mixer and unfortunately while the crackle is no where near as bad as in 4.16 it is still there on some sounds :(
Any ideas/workarounds how to prevent that? Was really hoping to use 4.17 for 3D audio in our GearVR game ...
I'm testing the new Audio Engine in 4.16P1 on android using:
"For Android, in AndroidEngine.ini set AudioDeviceModuleName=AudioMixerAndroid"
when testing on my device: Samsung S7 Edge 6.0.1 minSDK 19 armv7 I get spatialized audio finally however it has a cracking to it. I tested a few different sound files with the same result.
I can reproduce it on a blank project by importing a sound keeping all defaults and playing the sound at a distance from the player.
If I disable the new audio engine the crackling sound is gone. Are there any special sound settings required on the wav or cue itself? I was really hoping to get this working for gearvr with the 4.16 release.
I've discussed with our audio developers and this is a known issue with the new audio engine that affects Android, iOS, and some consoles. This is being worked on.
I don't have the ticket number for reference at the moment, but if I can track that down I will follow up with additional details.
answered Apr 27 '17 at 01:14 PM
Stephen Ellis ♦♦ STAFF
FYI I just tested a pitch multiplier via blueprints with 4.16 on S7 Edge/GearVR. Works... Thank you Epic finally! And with no crackling.
answered Jun 14 '17 at 05:05 PM
Edit: Multiplier instead of Modulation.
I have never got the modulation to change using a sound cue on gearvr. Only by using "Set Pitch Multiplier" function for the sound component in the actor itself.
answered Aug 12 '17 at 02:14 AM
Sorry been on the road quite a bit. I was only talking about pitch modulation. Its was indeed crackling until I turned off spatialization in 4.16, Now with 4.17 spatialization works, but my pitch modulation doesn't.
Is pitch modulation now broken on gearvr 4.17?
answered Aug 11 '17 at 05:42 PM
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