The Y axis of this material function is very broken. It requires a .25 value to approximate what X and Z get from 0 (no deformation). The world X axis is also inverted.
I can fix this myself, but it’s definitely broken.
The Y axis of this material function is very broken. It requires a .25 value to approximate what X and Z get from 0 (no deformation). The world X axis is also inverted.
I can fix this myself, but it’s definitely broken.
Confirmed still an issue in 4.26 preview 7.