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Is there a way to set multiple decelerations for FloatingPawnMovement?

So I'm quite new to Unreal engine and I recently learned how to use the FloatingPawnMovement component to make a drone. What I wanted to know is if there was a way to have a Deceleration for the XY plane and a separate Deceleration for the Z axis

The reason I want this is I want my WASD movements to be a bit floaty, like a puck on an air hockey table, but my altitude to be much more precise.

Here is my current blueprint, please let me know if there is something I could improve alt text

Product Version: UE 4.15
drone.png (457.5 kB)
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asked Apr 26 '17 at 11:26 PM in Blueprint Scripting

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