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class "UUserWidget" not found

Hi I keep getting the same message when trying to compile a basic HUD. I'm able to make it work in other projects, but not in this one. Here's where the error keeps coming up.

 // Fill out your copyright notice in the Description page of Project Settings.
 
 #pragma once
 
 #include "GameFramework/GameModeBase.h"
 #include "Penmen.h"
 #include "HUDGameModeBase.generated.h"
 
 /**
  * 
  */
 UCLASS()
 class GE_1_API AHUDGameModeBase : public AGameModeBase
 {
     GENERATED_BODY()
 
 public:
     AHUDGameModeBase();
 
     virtual void BeginPlay() override;
 
     virtual void Tick(float DeltaTime) override;
     
     UPROPERTY(EditAnywhere)
         TSubclassOf<class UUserWidget> HUDWidgetClass;
 
     UPROPERTY(EditAnywhere)
     class UUserWidget* CurrentWidget;
 
     UPROPERTY(EditAnywhere, BlueprintReadWrite)
         int32 Score;
 
     UPROPERTY(EditAnywhere, BlueprintReadWrite)
         float Time;
 
     UPROPERTY(EditAnywhere, BlueprintReadWrite)
         float Health;
     
     APenmen* Avatar;
     
 };

I also have a phot of the error. alt text

Product Version: UE 4.15
Tags:
2017-04-26.png (81.4 kB)
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asked Apr 27 '17 at 03:58 AM in C++ Programming

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Spongedart 12
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1 answer: sort voted first

You'll need to #include UMG.h Also, ensure that you have added the UMG module as a PrivateDependencyModuleName in your project's build.cs file.

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answered Apr 28 '17 at 12:34 AM

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Teiwaz
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