Audio Spatialize Attenuate not working

I have a simple blueprint that plays video with audio on a TV-Like mesh. I cannot get the audio to attenuate with distance. I need several of these TV’s at different stations, and I want audio to attenuate so the player can listen watch at each station without audio from an another station interfering.

I setup the audio source to spatialize and override attenuation - see snip below. I can see the attenuation spheres in the editor - see below. The audio just plays full volume regardless of where the player (VR Pawn) is at.

I tried every permutation of settings I could think of, but it won’t work. I just get audio at full volume everywhere. Curiously, I also get distorted audio when I turn Spatialization off.

Any ideas how to fix this?

I have a similar issue now on 4.19… did you ever find a solution to this issue?