"Cannot map local player to unique net ID" with the Oculus subsystem

I’m having problems to use the Oculus subsystem to create and join sessions.
I have a small Blueprint project and I succeeded in creating sessions with the Null subsystem (locally) and with the Steam subsystem (remotely). Now I need to make it work with the Oculus one but the only thing I obtain is that warning message: “Cannot map local player to unique net ID”, no other warnings or errors.

This is how I configured the DefaultEngine.ini:

[OnlineSubsystem]
DefaultPlatformService=Oculus
bHasVoiceEnabled=true

[OnlineSubsystemOculus]
bEnabled=true
OculusAppId=MY_APP_ID_FROM_DASHBOARD

[/Script/OnlineSubsystemOculus.OculusNetDriver]
NetConnectionClassName="OnlineSubsystemOculus.OculusNetConnection"

[/Script/Engine.GameEngine]
!NetDriverDefinitions=ClearArray
; Uncomment the next line if you are using the Null Subsystem
;-NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")
; Uncomment the next line if you are using the Steam Subsystem
;+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")
; Uncomment the next line if you are using the Oculus Subsystem
+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemOculus.OculusNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")

And this is how I create a session (working with the Null and Steam subsystems):

Am I forgetting something?

I’m having this same problem. Please help!

In order to create a session and search it use the functions CreateSession (the one provided by Oculus, not the default one) and FindMatchmakingSession function.
Configure a matchmaking pool on your oculus dashboard (dashboard.oculus.com) and pass the same pool’s name to the functions CreateSession and FindMatchmakingSession.

What is causing problems now is the JoinSession method. Oculus does not provide a Blueprint function to join sessions, so when I use the Unreal’s one I get the same error message: “Cannot map local player to unique net ID”

The problem has been solved here: Cannot join an Oculus session: "Cannot map local p... - Meta Community Forums - 633971
The same post contains also the Blueprints for creating and finding sessions.