I have a persistent level with three levels inside it.
Two levels are loaded through blueprints and one is always loaded.
The one that is always loaded I would like to handle all gameplay elements.
For example, on each blueprint loaded level I have a trigger. When the player passes the trigger it will run a display dialogue function in the always loaded level blueprint.
At the minute I can get it to work because if i call this function then it only references ‘self’ and not the gameplay level blueprint.
How can i go about doing this or maybe i have gotten the wrong idea entirely.