Infinite Loop Error- Timeline plays on begin and end overlap of actor

Hi,

I am activating a timeline popup animation in blueprint on actor begin and end overlaps. For the popup motion to be smooth i’m using play from start (instead of play which plays the popup animation properly only the first time). But this is causing an infinite loop error on multiple overlaps inside the game. What can be done to get the animation properly.

Please refer attached screenshots

How does the timeline curves look like?
Double-click on em and screenshot

Thanks… Sorted… using both play from start during begin overlap and reverse from start on end overlap causes infinite loop error. Only one of the cases should be from start i.e if it is play from start (during overlap) then it should only be reverse (on end overlap).