problem with saving variables
Hi , I am currently creating a clicker game , but I have a problem with saving variables here's what i did and what doesn't work : I made a game instance in which i store my variables when the game is played (9 variables). I have a user interface with a save button. I named the variables in the save game exactly like the ones in the game instance just with an s as prefix. Everything works fine as long as I only click and buy click "enhancements" but as soon as I buy the clicks per second upgrades (Hitlerfanatiker and Interviewer) it doesn't save correctly (it doesn't save anything). Here's how i save my variables: Here's the load function and here's where i call it (in game instance with event init) Hope you can help me I really can't find whats wrong here ....
asked Apr 27 '17 at 03:14 PM in Blueprint Scripting
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