CharacterBP doesn't register OverLap Event
I am using the TwinStick (Spaceship/UFO) template where I cruise around the map looking for the AI (aiCharacterBP) running around. Well, my TwinStickPawn mesh has a capsule component (CapsuleCollisionConeAIsucker) underneath it so when I fly over a aiCharacterBP it sucks him up (I move his Delta Location Z) so it looks like the UFO is sucking him up based on an the capsule collision's BeginOverLap event. This is working But I have a BoxCollision right above that where OVerlap is not working.
The problem is when suck up the AI Character, the box collision (BoxCollisionToKillaiCharacter) isn't registering him (AI Character) hitting it (Overlap event). I even took out all my BP code and have a simple "Print String" when anything hits the BoxCollisionToKillaiCharacter BeginOverLap event. I attached the pictures and it's seems to be really simple but everything I do doesn't work.
Make sure your character has capsule collision component. And as previous helper said Generate overlap events must be checked in both actors.
answered Apr 28 '17 at 04:27 PM
Make sure under the box settings "Generate overlap events" is ticked.
answered Apr 28 '17 at 02:53 PM
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