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How can I draw emmisive lines?

I'm trying to draw lines at runtime so that they show up clearly to the player. Specifically, I want to draw the simple collision boundary of any static mesh.

I found that "FKAggregateGeom::GetAggGeom" can draw these lines, but they are hard to see. How can I make them emmisive like the wireframe material?

The engine's wireframe material can be set to high emmisive, but I can't seem to use it for simple collision. It only works for complex collision.

I have included a screenshot of my current progress. Drawing the collision border definately helps, but you can see that the table's collision is much easier to see because it is emmisive.

alt text

Product Version: UE 4.15
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asked Apr 27 '17 at 05:39 PM in Rendering

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mgumley
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