Game won't package

UE4 won’t package as an exe.

Can anyone help with this?

Outlog Log is as follows:

LogSavePackage: Save=3654.90ms
LogSavePackage: Moving ‘G:/3D Workflow
Environment/UE4 Project
Files/EnviromentPack -
24-04-17/Saved/UEDPCWestWycombeAA6BE4494D03DA9E891BA5B3D51E5F87.tmp’
to ‘G:/3D Workflow Environment/UE4
Project Files/EnviromentPack -
24-04-17/Saved/Autosaves/Game/UEDPCWestWycombe.umap’
LogSavePackage:Display: Finished
SavePackage G:/3D Workflow
Environment/UE4 Project
Files/EnviromentPack -
24-04-17/Saved/Autosaves/Game/UEDPCWestWycombe.umap
LogEditorTransaction: Undo Spawn Play
From Here Start UATHelper: Packaging
(Windows (64-bit)): Running
AutomationTool… UATHelper: Packaging
(Windows (64-bit)):
Automation.ParseCommandLine: Parsing
command line:
-ScriptsForProject=“G:/3D Workflow Environment/UE4 Project
Files/EnviromentPack -
24-04-17/EnviromentPack.uproject”
BuildCookRun -nocompile
-nocompileeditor -installed -nop4 -project=“G:/3D Workflow Environment/UE4 Project
Files/EnviromentPack -
24-04-17/EnviromentPac k.uproject”
-cook -stage -archive -archivedirectory=C:/Users//Desktop/EnvironmentShowreel
-package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output UATHelper: Packaging (Windows (64-bit)):
Automation.Process: Setting up command
environment. UATHelper: Packaging
(Windows (64-bit)):
BuildCookRun.SetupParams: Setting up
ProjectParams for G:\3D Workflow
Environment\UE4 Project
Files\EnviromentPack -
24-04-17\EnviromentPack.uproject
UATHelper: Packaging (Windows
(64-bit)): Project.Build: **********
BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows
(64-bit)): CommandUtils.Run: Run:
C:\Program Files (x86)\Epic
Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe
WestWycombe Win64 Development
-Project=“G:\3D Workflow Environment\UE4 Project
Files\EnviromentPack -
24-04-17\EnviromentPack.uproject”
-clean “G:\3D Workflow Environment\UE4 Project Files\EnviromentPack -
24-04-17 \EnviromentPack.uproject”
-remoteini=“G:\3D Workflow Environment\UE4 Project
Files\EnviromentPack - 24-04-17”
-nobuilduht -NoHotReload UATHelper: Packaging (Windows (64-bit)):
UnrealBuildTool: ERROR: Unable to
determine module type for G:\3D
Workflow Environment\UE4 Project
Files\EnviromentPack -
24-04-17\Source\WestWycombe\WestWycombe.Build.cs
UATHelper: Packaging (Windows
(64-bit)): CommandUtils.Run: Run: Took
1.0755549s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Packaging
(Windows (64-bit)): Program.Main:
ERROR: AutomationTool terminated with
exception:
AutomationTool.CommandUtils+CommandFailedException:
Command failed (Result:5): C:\Program
Files (x86)\Epic
Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe
WestWycombe Win64 Development
-Project=“G:\3D Workflow Environment\UE4 Project
Files\Enviroment Pack -
24-04-17\EnviromentPack.uproject”
-clean “G:\3D Workflow Environment\UE4 Project Files\EnviromentPack -
24-04-17\EnviromentPack.uproject”
-remoteini=“G:\3D Workflow Environment\UE4 Project
Files\EnviromentPack - 24-04-17”
-nobuilduht -NoHotReload. See logfile for details:
‘UnrealBuildTool-2017.04.27-18.55.52.txt’
UATHelper: Packaging (Windows
(64-bit)): at
AutomationTool.CommandUtils.RunAndLog(String
App, String CommandLine, String
Logfile, Int32 MaxSuccessCode, String
Input, ERunOptions Options,
Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars,
SpewFilterCallbackType
SpewFilterCallback) UATHelper:
Packaging (Windows (64-bit)): at
AutomationTool.CommandUtils.RunUBT(CommandEnvironment
Env, String UBTExecutable, String
CommandLine, String LogName,
Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars) UATHelper:
Packaging (Windows (64-bit)): at
AutomationTool.UE4Build.CleanWithUBT(String
TargetName, UnrealTargetPlatform
Platform, String Config, FileReference
UprojectPath, Boolean ForceMonolithic,
Boolean ForceNonUnity, Boolean
ForceDebugInfo, String InAddArgs,
Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1
InDeleteBuildProducts, Boolean
InUpdateVersionFiles, Boolean
InForceNoXGE, Boolean
InUseParallelExecutor, Boolean
InForceNonUnity, Boolean InForceUnity,
Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1
InChangelistNumberOverride, Dictio
nary2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1
CommandsToExecute,
CaselessDictionary1 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func2
Main, Object Param) UATHelper:
Packaging (Windows (64-bit)): at
AutomationTool.Program.Main()
UATHelper: Packaging (Windows
(64-bit)): Program.Main:
AutomationTool exiting with ExitCode=5
(5) UATHelper: Packaging (Windows
(64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown
Error

Solved.

Copied the existing “Contents” folder into a new blank project and packaging began correctly.