Can´t use importet Skeletal Mesh for Character BP

Hi,

I was trying to use a new Skeletal mesh ive made and just want to use it as a Character BP.
But if i Choose it as SM in the BP it just switch to None.

Ive tryed it on a new Project and it works on that. What Bug/error can it be ?

Hey Dex82,

There shouldn’t really be any reason that it won’t accept a legit skeletal mesh asset. Can you record your screen for me so I can see the behavior? I need to see you select the asset in the content browser in the video too.

Hi Dex82,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.

I also have the same issue. I imported a skeletal mesh from blender and the software doesn’t le me use it in my character blueprint (it also switches to none).