Host character floating in air but clients are normal

To begin with, I’ve just recently started working with Unreal Engine coming from Unity so still learning everything.

I’m creating my own project based on the “Multiplayer Shootout” project https://docs.unrealengine.com/latest/INT/Resources/Showcases/BlueprintMultiplayer/ and the problem I’m having is, whoever hosts the game ends up in the following animation: http://i.imgur.com/3XIQZv4.png but everyone else spawns in normally. Has anyone ever encountered something like this? I can post blueprints if needed but they’re the exact same as the Multiplayer Shootout game with minor changes and different starting character.

GameMode blueprint: http://i.imgur.com/eFCxsCO.png
PlayerController blueprint: http://i.imgur.com/Gmqjk5W.png

EDIT:
I’ve found the issue, it’s in the GameMode blueprint. When I call DestroyActor it messes up the host but any client that connects is fine. If I remove DestroyActor my issue is fixed but don’t I still need DestroyActor? Is there a fix for this?