LOD 1, 2 & 3 Screen Percentage Clamped at 0.9999
Hi, I'm currently using UT Editor v4.15
Whenever I apply LODs to a static mesh, I use the "Architecture" preset with auto compute screen percentage enabled. This sometimes sets the percentage for LOD 1 to 1.7, and 1.5 for LOD 2, etc etc. However, whenever I uncheck "auto compute screen percentage", and then attempt to change the screen percentage for LOD1 to (for example) 1.5, it clamps to 0.99999.
This is a major problem because certain meshes require a much larger screen percentage in order to transition less abruptly between LODs.
Hopefully this is easy to fix! :)
Thanks! -Neil (CaptainMigraine)
If you're working in the UT Editor, please post the issue on the UT Forums: https://www.epicgames.com/unrealtournament/forums/unreal-tournament-discussion/ut-development-bug-reports-qa/ut-editor-bug-reports
However, if you are able to reproduce it in a vanilla version of UE4, please feel free to leave a comment to reopen this thread and we can investigate.
Have a great day
answered Apr 28 '17 at 01:16 PM
Sean L ♦♦ STAFF
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