Movement Messes Up when I move my mouse

Here is a short video of the issue: Messed up Movement UE4 - YouTube

As you can see, the movement is normal when I face forward and use keys. But when I move my mouse it changes direction, but plays the wrong animation. I followed a blendspace tutorial so I don’t think that is the issue.
Here are some pics of my blueprints and movement settings:

I really need some help, I’ve been stuck on this for a while and I can’t work on my game until this is fixed.
Thanks!

Do you always push the forward button on your video?

Not the whole video, the wrong animation plays whether I am pushing A, D, S, or W. But yeah for a lot of the Video I was pushing W. It happens if I switch directions.

All I could say open the 3d person template and check all parameters of your character and default one.

Do you still need any help?

yep, I’m still stuck

It seems like your character Direction (forward movement) and Animation are not synced. Try using character’s Forward vector for movement instead of camera direction.

try that , and let me know if it worked or not.

thanks

Check parameters that could affect to your movement:

136617-2017-05-03_16-03-54.png

And I’ve seen you change a couple of them in a way when default pawn stop turning and such.

My parameters look like that

How would I do this? (Sorry I am a beginner)

In above snapshot, i’m using my character’s direction (mesh)…
and also make sure in viewport that your characters forward direction is right, by putting a arrow component on character.

let me know if it helps.

thanks

Yeah the arrow is pointing in front of the character. I tried what you screenshotted above and it made the a and d keys control movement. It moved only forward and back in a straight line. And W and S made the character spin in a circle without stopping