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Movement Messes Up when I move my mouse

Here is a short video of the issue: https://www.youtube.com/watch?v=yYgoEjO_ErU

As you can see, the movement is normal when I face forward and use keys. But when I move my mouse it changes direction, but plays the wrong animation. I followed a blendspace tutorial so I don't think that is the issue. Here are some pics of my blueprints and movement settings: http://imgur.com/a/tgloG http://imgur.com/a/OKjqd http://imgur.com/a/xy0ys http://imgur.com/a/l09rs http://imgur.com/a/AsrZP http://imgur.com/a/Wxsap http://imgur.com/a/WJoRr

I really need some help, I've been stuck on this for a while and I can't work on my game until this is fixed. Thanks!

Product Version: UE 4.15
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asked Apr 27 '17 at 10:32 PM in Blueprint Scripting

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avatar image Two-faced Apr 28 '17 at 06:02 AM

Do you always push the forward button on your video?

avatar image IGN1T3 Apr 28 '17 at 09:25 PM

Not the whole video, the wrong animation plays whether I am pushing A, D, S, or W. But yeah for a lot of the Video I was pushing W. It happens if I switch directions.

avatar image Two-faced May 01 '17 at 07:23 PM

Do you still need any help?

avatar image IGN1T3 May 03 '17 at 12:08 AM

yep, I'm still stuck

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2 answers: sort voted first

All I could say open the 3d person template and check all parameters of your character and default one.

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answered Apr 29 '17 at 03:09 PM

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avatar image Two-faced May 03 '17 at 09:07 AM

Check parameters that could affect to your movement:

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And I've seen you change a couple of them in a way when default pawn stop turning and such.

avatar image IGN1T3 May 04 '17 at 05:59 AM

My parameters look like that

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It seems like your character Direction (forward movement) and Animation are not synced. Try using character's Forward vector for movement instead of camera direction.

try that , and let me know if it worked or not.


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answered May 03 '17 at 06:26 AM

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avatar image IGN1T3 May 04 '17 at 06:01 AM

How would I do this? (Sorry I am a beginner)

avatar image TahaRizvi May 04 '17 at 06:54 AM

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In above snapshot, i'm using my character's direction (mesh).. and also make sure in viewport that your characters forward direction is right, by putting a arrow component on character.

let me know if it helps.


avatar image IGN1T3 May 05 '17 at 01:14 AM

Yeah the arrow is pointing in front of the character. I tried what you screenshotted above and it made the a and d keys control movement. It moved only forward and back in a straight line. And W and S made the character spin in a circle without stopping

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