As you can see, the movement is normal when I face forward and use keys. But when I move my mouse it changes direction, but plays the wrong animation. I followed a blendspace tutorial so I don’t think that is the issue.
Here are some pics of my blueprints and movement settings:
Not the whole video, the wrong animation plays whether I am pushing A, D, S, or W. But yeah for a lot of the Video I was pushing W. It happens if I switch directions.
It seems like your character Direction (forward movement) and Animation are not synced. Try using character’s Forward vector for movement instead of camera direction.
In above snapshot, i’m using my character’s direction (mesh)…
and also make sure in viewport that your characters forward direction is right, by putting a arrow component on character.
Yeah the arrow is pointing in front of the character. I tried what you screenshotted above and it made the a and d keys control movement. It moved only forward and back in a straight line. And W and S made the character spin in a circle without stopping