Apply damage bug when character position is higher?

Hey guy’s. I just noticed some weird thing in UE4 13.2

When my character is in location X 120 everything works fine and my ai applys the damage.

BUT when X is like 150 he applies damage only when he stand’s right in front of me. Is this a bug or am i stupid?

I don’t want my character to be near the floor like this with 120 units. Maybe somebody has an idea. Have a nice day :smiley:

EDIT: Never mind, just found the mistake. My Mesh component wasn’t on the correct position. I will leave the post here so if anyone has the same issue he will find the fix!