I set the variable IsJumping? but I don't know how to get my Anim Blueprint to call to it to make the animations work :(

I have the state machines set up so that if my character IsJumping? and Is[MovementSpeed] he should enter a jump animation. I have the ThirdPersonCharacter Blueprint with the same variables. do they not carrying over???
I put a watch on the IsJumping in my Anim Blueprint and it’s say the value always remains false…