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I set the variable IsJumping? but I don't know how to get my Anim Blueprint to call to it to make the animations work :(

I have the state machines set up so that if my character IsJumping? and Is[MovementSpeed] he should enter a jump animation. I have the ThirdPersonCharacter Blueprint with the same variables. do they not carrying over???? I put a watch on the IsJumping in my Anim Blueprint and it's say the value always remains false...

Product Version: UE 4.13
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asked Apr 27 '17 at 11:15 PM in Blueprint Scripting

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