Using the Random Float in Range function inside of an AnimBP state causes blueprint warning
I'm trying to use a random float in range to vary up my characters' animation slightly. I'm getting the following error:
I don't think I want to turn off thread stuff, so is there a work around to this? Or is it a bug?
asked Apr 27 '17 at 11:33 PM in Blueprint Scripting
A possible workaround is to create a float variable in your Event Graph (let's call it RandomValue) and assign it the value of the Random Float in Range function in the Blueprint Update Animation Event. Then, instead of using the function directly in your Anim Graph, you use the RandomValue variable.
answered May 23 '17 at 01:31 PM
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