I’m trying to use a random float in range to vary up my characters’ animation slightly. I’m getting the following error:
Warning Node Blendspace Player 'BasicMinion_IdleWalkRun_BS' uses potentially thread-unsafe call Random Float in Range . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding.
I don’t think I want to turn off thread stuff, so is there a work around to this? Or is it a bug?