Objects and materials scaling

Hello! I have object with material and want to scale and move it. If I change object scale then material stretch. I know about WorldAlignedTexture and it work fine for static objects. But if I move my object its texture “standing in place” like sky in mirror reflection if mirror move. Can I move material with object without this “strange” effect? Thanks for any help.

Right way of material scaling is UV map. But i’m not sure how to change it in run-time)

It’s simple ) TexCoords conect to Multiply and ScalarParameter connect to Multiplie. In material instance change ScalarParameter value. But it scaling texture on all object sides. I dont understand how to use ObjectScale… It tiling all sides as one…

Hmm interesting)