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UE4 PAK “Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000018”

 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:428][  0]LogWindows:Error: begin: stack for UAT
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:438][  0]LogWindows:Error: === Critical error: ===
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:448][  0]LogWindows:Error: 
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:459][  0]LogWindows:Error: Fatal error!
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:469][  0]LogWindows:Error: 
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:479][  0]LogWindows:Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000018
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:490][  0]LogWindows:Error: 
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:500][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!UObjectBaseUtility::GetName() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\public\uobject\uobjectbaseutility.h:346]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:511][  0]LogWindows:Error: UE4Editor-Engine.dll!UChildActorComponent::Serialize() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\engine\private\components\childactorcomponent.cpp:90]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:521][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3414]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:532][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2890]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:543][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3023]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:553][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternalInner() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1271]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:564][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternal() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:575][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:585][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:596][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:606][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:617][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateImport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4257]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:627][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1090]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:638][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:892]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:648][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1181]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:659][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1284]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:669][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3461]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:680][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4111]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:690][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4334]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:701][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3807]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:711][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2884]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:722][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3023]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:733][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternalInner() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1271]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:743][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternal() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:754][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:765][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:775][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:786][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:796][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateImport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4257]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:807][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1090]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:818][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:950]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:828][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3461]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:839][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4111]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:850][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4334]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:860][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3807]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:871][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2884]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:882][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3023]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:893][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternalInner() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1271]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:903][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternal() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:913][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:924][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:934][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:945][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:956][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2105]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:967][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2015]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:977][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:699]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:987][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:404]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:998][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!GetPackageLinker() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linker.cpp:657]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:008][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternalInner() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1196]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:019][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternal() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:029][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:040][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:051][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:061][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:071][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2105]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:082][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2015]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:092][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:699]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:103][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:404]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:113][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!GetPackageLinker() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linker.cpp:657]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:124][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternalInner() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1196]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:134][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternal() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:145][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:155][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:166][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:176][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:187][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateImport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4257]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:198][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1090]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:209][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:950]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:219][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1181]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:230][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1284]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:240][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3461]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:251][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4111]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:261][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4334]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:272][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3807]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:283][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2884]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:294][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3023]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:305][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternalInner() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1271]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:316][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternal() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:326][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:337][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:347][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:357][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:368][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateImport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4257]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:378][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1090]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:389][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:950]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:399][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3461]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:410][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4111]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:421][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4334]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:431][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3807]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:442][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2884]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:452][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3023]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:462][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternalInner() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1271]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:473][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternal() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:484][  0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [g:\ue4workspace\unrealen
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:494][  0]LogWindows:Error: end: stack for UAT
 UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for F:\SVNProject\Ferrari_Source\Ferrari.uproject; see log G:\UE4WorkSpace\UnrealEngine-4.14.2-release\Engine\Programs\Automat
 UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
 PackagingResults:Error: Error Unknown Cook Failure



when i pak my project, it failed, i use source pak, and look the error CPP file, it look like the child actor component issue error, " #if WITH_EDITOR // Since we sometimes serialize properties in instead of using duplication if we are a template // and are not pointing at a component we own we'll need to fix that if (ChildActorTemplate && ChildActorTemplate->GetOuter() != this && IsTemplate()) { const FString TemplateName = FString::Printf(TEXT("%s_%s_CAT"), *GetName(), *ChildActorClass->GetName()); ChildActorTemplate = CastChecked(StaticDuplicateObject(ChildActorTemplate, this, *TemplateName)); } #endif "

have somebody also issue to this error?

Product Version: UE 4.14
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asked Apr 28 '17 at 01:26 PM in Packaging & Deployment

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少狼_
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Hey alphawerewolf,

A very similar crash appears to exist in our database and has been resolved for 4.15. Try upgrading a copy of your project to 4.15 and let me know if that resolves the error.

Here's the link to the issue I'm referring to on our public tracker:

https://issues.unrealengine.com/issue/UE-39323

Have a great day

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answered May 01 '17 at 05:54 PM

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Sean L ♦♦ STAFF
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