UE4 PAK “Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000018”

UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:428][ 0]LogWindows:Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:438][ 0]LogWindows:Error: === Critical error: ===
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:448][ 0]LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:459][ 0]LogWindows:Error: Fatal error!
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:469][ 0]LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:479][ 0]LogWindows:Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000018
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:490][ 0]LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:500][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!UObjectBaseUtility::GetName() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\public\uobject\uobjectbaseutility.h:346]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:511][ 0]LogWindows:Error: UE4Editor-Engine.dll!UChildActorComponent::Serialize() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\engine\private\components\childactorcomponent.cpp:90]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:521][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3414]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:532][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2890]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:543][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3023]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:553][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternalInner() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1271]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:564][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternal() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:575][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:585][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:596][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:606][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:617][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateImport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4257]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:627][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1090]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:638][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:892]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:648][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1181]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:659][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1284]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:669][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3461]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:680][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4111]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:690][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4334]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:701][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3807]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:711][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2884]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:722][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3023]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:733][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternalInner() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1271]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:743][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternal() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:754][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:765][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:775][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:786][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:796][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateImport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4257]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:807][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1090]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:818][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:950]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:828][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3461]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:839][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4111]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:850][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4334]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:860][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3807]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:871][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2884]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:882][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3023]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:893][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternalInner() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1271]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:903][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternal() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:913][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:924][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:934][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:945][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:956][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2105]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:967][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2015]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:977][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:699]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:987][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:404]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.16:998][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!GetPackageLinker() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linker.cpp:657]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:008][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternalInner() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1196]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:019][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternal() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:029][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:040][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:051][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:061][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:071][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2105]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:082][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2015]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:092][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:699]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:103][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:404]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:113][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!GetPackageLinker() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linker.cpp:657]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:124][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternalInner() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1196]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:134][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternal() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:145][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:155][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:166][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:176][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:187][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateImport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4257]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:198][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1090]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:209][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:950]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:219][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1181]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:230][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1284]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:240][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3461]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:251][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4111]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:261][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4334]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:272][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3807]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:283][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2884]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:294][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3023]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:305][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternalInner() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1271]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:316][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternal() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:326][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:337][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:347][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:357][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:368][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateImport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4257]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:378][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1090]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:389][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:950]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:399][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3461]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:410][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4111]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:421][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4334]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:431][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3807]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:442][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2884]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:452][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3023]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:462][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternalInner() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1271]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:473][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternal() [g:\ue4workspace\unrealengine-4.14.2-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:484][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [g:\ue4workspace\unrealen
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.28-02.28.17:494][ 0]LogWindows:Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. —> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for F:\SVNProject\Ferrari_Source\Ferrari.uproject; see log G:\UE4WorkSpace\UnrealEngine-4.14.2-release\Engine\Programs\Automat
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
PackagingResults:Error: Error Unknown Cook Failure

when i pak my project, it failed, i use source pak, and look the error CPP file, it look like the child actor component issue error,
"
#if WITH_EDITOR
// Since we sometimes serialize properties in instead of using duplication if we are a template
// and are not pointing at a component we own we’ll need to fix that
if (ChildActorTemplate && ChildActorTemplate->GetOuter() != this && IsTemplate())
{
const FString TemplateName = FString::Printf(TEXT("%s_%s_CAT"), *GetName(), *ChildActorClass->GetName());
ChildActorTemplate = CastChecked(StaticDuplicateObject(ChildActorTemplate, this, *TemplateName));
}
#endif
"

have somebody also issue to this error?

Hey alphawerewolf,

A very similar crash appears to exist in our database and has been resolved for 4.15. Try upgrading a copy of your project to 4.15 and let me know if that resolves the error.

Here’s the link to the issue I’m referring to on our public tracker:

Have a great day