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AI navigation isn't working

Hello guys, I am using UE 4.12.5 for a school project and i have a problem with my AIs. I have downloaded a map (maze generator) because i didn't have time to make it by my self and i have programmed an AI with blueprints only.I have set a navmesh bounds for the AI but the AI only moves inside the parts of the map which are already installed and not the ones that generate automatically. My character can walk normally over the generated tiles but the AI can't move when it is touching the tiles.(The programming of the AI works fine) I would love to hear you thoughts and tips. If you have any questions leave them down below and i will answer as soon as possible.

Product Version: UE 4.12
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asked Apr 28 '17 at 11:53 AM in Using UE4

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Mastros007
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3 answers: sort voted first

If you generate the maze at runtime, u can use Project Settings -> Navigation Mesh -> Runtime Generation -> dynamic to update the Navmesh at runtime.

If this works right away with this settings, you know the issue.

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answered Apr 28 '17 at 01:17 PM

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TankbusterGames
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avatar image Mastros007 Apr 29 '17 at 04:01 PM

Thank you man! You saved me...oh am so thankful. Thanks again man :)

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Check the bounds, press P.

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answered Apr 28 '17 at 12:23 PM

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Two-faced
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I have already checked with P and as i said the only places that get highlighted are the ones that are already installed and not the ones that are generated. I will check what you said to me TankBusterGames and i will let you know asap.

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answered Apr 29 '17 at 03:56 PM

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Mastros007
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