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Compile from github source - mismatch scope of #defines

I'm trying build UE Game preset with EditorOnlyData from sources at master on github.

Modified UEBuildGame.cs at SetupDefaultGlobalEnvironment as:

 UEBuildConfiguration.bCompileLeanAndMeanUE = false;
 UEBuildConfiguration.bBuildEditor = false;
 UEBuildConfiguration.bBuildWithEditorOnlyData = true;
 UEBuildConfiguration.bBuildDeveloperTools = false;
 UEBuildConfiguration.bCompileSpeedTree = false;
 UEBuildConfiguration.bBuildRequiresCookedData = false;
 UEBuildConfiguration.bCompileAgainstEngine = true;

Trying to build.... and at output (compiler) so much errors of undefined symbols because so many symbols defined at WITH_EDITOR scope but using at WITH_EDITORONLY_DATA

such as on screenshot: alt text

Product Version: UE 4.15
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asked Apr 28 '17 at 01:44 PM in C++ Programming

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