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How to make(A)+(b)=c in unreal engine

i want to make a game based on chemistry.which includes mixing of chemicals to form new one.i want to know to make a mix on one chemical and mix of another forming a new chemical.also i want to do this for different chemicals.would be great if anyone could help me or do a video tutorial.thanks you can also help me on skype my skype id: THEfearlesshw YT

Product Version: UE 4.13
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asked Apr 28 '17 at 03:18 PM in Blueprint Scripting

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fearlessbeech
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avatar image fearlessbeech Apr 28 '17 at 03:19 PM

oops sorry my skype id: (Thefearlessshow YT) i missed on "s"on show!!

avatar image Two-faced Apr 28 '17 at 04:34 PM

Your title has much more sketchy meaning than actual question lol.

What are you exactly looking for? How to compare different formulas at once or what?

I can already make a couple of mechanics for this kind of game. And all of them will be completely different.

avatar image fearlessbeech Apr 28 '17 at 06:09 PM

i want to know to make chemical mixing game.in widget blueprint...i would be so glad if you can help...

avatar image Two-faced Apr 28 '17 at 06:30 PM

Alright! When you click for two initial widgets, set the result one to the 3d widget.

avatar image fearlessbeech Apr 28 '17 at 06:40 PM

done!now what?

avatar image Two-faced Apr 28 '17 at 06:43 PM

Now you have got mixing widget am I wrong? ))

Really, do you understand what you are wanna create? Your explanations are very muddy...

avatar image fearlessbeech Apr 28 '17 at 07:07 PM

ok let me tell you....i want to know how to make a cake in unreal engine with the following recipes( egg+milk=cake)and another cake which need more recipes like(egg+milk+cream=cake)pls tell me how to do this inside of widget blueprint and you will be a great god to me.because i have to submit by project by next Thursday.if you can make a video and send i will be happier than ever..plzzzzzz

avatar image fearlessbeech Apr 28 '17 at 07:08 PM

ok let me tell you....i want to know how to make a cake in unreal engine with the following recipes( egg+milk=cake)and another cake which need more recipes like(egg+milk+cream=cake)pls tell me how to do this inside of widget blueprint and you will be a great god to me.because i have to submit by project by next Thursday.if you can make a video and send i will be happier than ever..plzzzzzz

avatar image Mobfolios May 02 '17 at 07:44 PM

That is totally different and I like where you're going with this. Essentially what your saying is the entire game runs in UMG widgets - right?

So what I think you need is a custom macro that checks all the input ingredients to the recipes and has an output of the result. You could have a widget do that. Look up crafting widgets and study how they function. It'll put you in the right direction.

Could be wrong but that would be my approach.

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You should look into bunch of crafting tutorials and focus on the part when dealing with recipes. As far as what system would work best for you, that's a matter of what you project entails. I would suggest trying out 3 separate systems and try and incorporate it into your project and see which one fits the best. Specifically speaking as two-faced put it What are you exactly looking for- in datail?

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answered Apr 28 '17 at 05:00 PM

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Mobfolios
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avatar image fearlessbeech Apr 28 '17 at 06:39 PM

is there a way you can make a tutorial on this.or post picture on how to do this?Thanks anyways

avatar image Mobfolios Apr 28 '17 at 07:06 PM

Personally I can't because i'm not that well knowledgeable in the topic but here's a link to a youtube video that might give you an idea of where to start:

https://www.youtube.com/watch?v=nYvtHXrUmVo

Personally i've used this myself in a project.

avatar image fearlessbeech Apr 29 '17 at 04:04 AM

but will it work in widget blueprint?only widget blueprint!!pls

avatar image Mobfolios Apr 30 '17 at 06:26 PM

I don't see why not, of course his tutorial is based on picking stuff up in the world and bring it into the inventory. If you omit the functionality and just work with the recipe part of it i'm sure you can. Just gonna have to tweek it. you could even set the level up as a fixed topdown with mouse control so it looks like its in being done in a widget.

Honestly, you can do a lot of stuff with this engine and everyday i'm learning more and more things that it can do. Yesterday i used it as a 3D animation studio and made a short movie with sequencer. If you got the time to write up a game document or synopsis I could look over it and give you an overview of how to implement it into the engine.

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